Introduction

This guide is prepared for Twine 2.7.1.0 using Harlowe 3.3.7. It introduces Twine’s basic features, interface and terms. It will guide you through basic steps to create, edit, and play/publish a simple interactive story. You can check the resources that will help continue to learn under the section Learn More!

These are some of the areas you can utilize Twine as a digital tool:

Interactive Fiction or Choose Your Own Adventure Games

Twine is widely used for creating interactive fiction or text-based games where the reader/player makes choices that affect the outcome of the story. Twine is not limited to prose; it can be used to create interactive poetry where readers influence the progression and meaning of the poem.

Role-Playing Games (RPGs)

Twine can be adapted for text-based RPGs, enabling game masters to guide players through a dynamic and responsive story.

Digital Storytelling

It’s a powerful tool for digital storytelling, allowing creators to incorporate multimedia elements such as images, audio, and video into their narratives

Educational Material

Twine can be used to develop interactive educational content, quizzes, and tutorials, providing an engaging learning experience.

Game Design

Game developers often use Twine as a quick and effective tool for prototyping and designing game narratives before moving on to more complex game development environments.

Story Prototyping for Writers

Writers and storytellers can use Twine to prototype and visualize different narrative structures, helping them experiment with plotlines and character interactions.